Time pilot arcade machine4/9/2023 ![]() The jets in 1982 resemble the player's own craft. The player can destroy missiles by shooting them and avoid them by turning sharply. The missiles travel faster than the player but cannot make sharp turns. They fire bullets as well as homing missiles. The helicopters of 1970 are smaller than the airplanes. This level also features red-and-yellow bombers that fly horizontally across the screen and require multiple hits to destroy. The 1940 planes are slimmer than the biplanes and blend in with the background, making them tougher to target. This is the only time when "gravity" is present. ![]() Their paths simulate gravity, following the parabolic trajectory of a thrown object, despite the fact that the player can fly downward indefinitely and never reach the "ground". The bombs, which resemble tin cans, are initially fired upward but accelerate downward, moving faster as they fall to the bottom of the screen. In the 1910 level, the biplanes can fire bombs in addition to the yellow bullets. In the first four levels, the common enemies and motherships can fire yellow bullets these are similar to the white bullets fired by the player, except that they travel rather slowly. ![]() ![]() The Game Boy Advance version of Time Pilot in Konami Arcade Classics includes a hidden sixth era, 1,000,000 BC, where the player must destroy vicious pterodactyls in order to return to the early 20th century.Įxtra lives are usually given at 10,000, and per 50,000 scored thereafter. Once all the eras have been visited, the levels start over again but are harder and faster. The mothership is destroyed with seven direct hits.
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